With more than a decade of experience in graphic design and a strong foundation in the Adobe Creative Suite, extensively collaborated in diverse projects, acquiring a vast experience in a wide range of scenarios.  As an indie game developer, resourcefulness stands out as my main trait as every task demands me to adapt to new challenges and reinvent myself, learning new skills in the process. Among the projects I worked on, the ones that most stand out are: Dimakerus, which I have been working on since 2020 as game designer, 2d animator and marketing manager; Fallout: Miami, as one of the flash animators; Periscopia, a psx-styled submarine title as one of the 3d modelers.

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Concept art

Animation

Each player controls an elite roman soldier from the Eastern Roman Empire who has been tasked to recover the remaining artifacts of roman civilization. However, greed takes over and they end up fighting with their own kinsman, behaving just like the so called "barbarians" they once stood against, both in actions and appearance, for the player is able to disguise as anyone.

Concept Art

Animation

Fire has a dedicated system that allow players to build traps by pouring flammable oil in the ground that ignites when in contact with fire. Fire also propagates, allowing for the creation of oil trails.

Concept Art

Animation

One of the first barbarian civilizations to reclaim the very core of the Western Roman Empire after its fall. Despite trying to preserve part of the roman order, the ostrogoth's main goal is driven by the lust for power and dominance over others.

Aurelianus

Animation

Possessor of the Restitutor Orbis Helmet, the player who obtains such piece of armor is granted great wealth and the power to beat the Giant Hand.

Midas

Animation

The dark catacombs hide a new sinister entity that grants a peculiar well-known ability: The Midas Touch!

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Players can also find long-forgotten statues depicting heroes from Greek-Roman times, break them, take their disguise and they will look like a statue if they stand still for a few seconds.

Animation

The Underground area is also home to creatures like the Medusa. She provides a different level of threat to the players as well as some horror elements to the experience.

Concept Art

Animation

Just like in the tales of Homer and Apollodorus, the catacombs are home to the infamous Minotaur. Who chases player from the darkness of its lair.

I have produced most of the promotional material for Dimakerus, from the assets used on the Dimakerus’ Steam page to the trailers production with Premiere Pro and After Effects. The following footage was a cutscene project I developed for the future Story Mode version of Dimakerus, making use of the motion graphics tecnique to create an expierence similar to the comics.

Before we started this new endeavor in the multiplayer system of Dimakerus, we were developing the game’s story line through a comic book. The first chapter of the comic sets the tone and timeline for the game and gives the player a small glimpse of what is about to come in the story mode version of Dimakerus we will be releasing in the future. The first chapter of the comic is freely available to everyone in English, Spanish and Portuguese.
Download it here